Assassin’s Creed Combat system

by | Jul 28, 2014

While working at Ubisoft Montreal, I was involved with Assassin’s Creed, and we faced a situation where we realized that the combat system was largely perfectible, but we were specifically asked to stick with a design that we felt was rather poor. It took me several years to realize that it was the best decision, and I explain in this video how sometimes bad design is best.

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