Warcraft 3 Randomness

Warcraft 3 Randomness

Compared to Starcraft’s very predictible systems, Warcraft 3 and its randomness always puzzled me. Here are my conclusions on how such a random game can still be fit for competitive play. Other articles you might like: Article: Tips on game balancing Game...
Gameplay True Form

Gameplay True Form

Here is a short video to introduce the concept of Gameplay True Form that I describe in more details in this article and in this conference talk. Other articles you might like: Video: Zero-sum for game design Zero-Sum games is a very important concept for game systems...
Halo Multiplayer Combat

Halo Multiplayer Combat

As a follow-up to last week’s video on the lessons from Pac-Man design, here is how they can apply to AAA games, with a short study of Halo’s multiplayer combat. Other articles you might like: Article: Tips on game balancing Game balancing is about...

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