by Alexandre Mandryka | Sep 14, 2014 | Creative process, Game design, Narrative design
Which of narrative or gameplay should take the lead in video games? It’s very common topic that polarizes both game devs and players. I was asked my opinion on the question through youtube, so here is my opinion on the balance between interactivity and gameplay....
by Alexandre Mandryka | Jun 15, 2014 | Game design, Narrative design, System design
Here is another video from my design short talk series that discusses how we build experiences to convey meaning, the difference between how we relate to stories and to games, and how to build game systems that are meaningful for your player. Other articles you might...
by Alexandre Mandryka | Apr 23, 2012 | Creative management, Game design, Level design, Narrative design
My article Lifting the Designer’s Curse proposed a breakdown listing skills of the field of game design, but voluntarily left out other design disciplines like level design and narrative design. Here is a short post that aims at detailing the different disciplines,...