My definition of fun: The desired exploration of uncertainty.
Experienced creatives and designers can become toxic if poorly managed. Here is how to defuse the situation.
Pleasure is a natural motivator to learn, but skipping efforts and growth to focus on gratification can lead to addiction.
Game theory is a field of mathematics that can help game designers with vocabulary and decision evaluation.
Valve’s employee handbook has leaked, revealing a flat organization with no boss.
Game design is often used too broadly. Here is a detailed breakdown of the sub-categories of design and how to best learn them.
We need to better understand and support game designers in their work, or the whole project will fall apart.