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	Comments on: Game Theory and You	</title>
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		<title>
		By: ogueydon		</title>
		<link>https://gamewhispering.com/game-theory-and-you/#comment-7</link>

		<dc:creator><![CDATA[ogueydon]]></dc:creator>
		<pubDate>Tue, 01 May 2012 21:47:11 +0000</pubDate>
		<guid isPermaLink="false">https://gamewhispering.com/?p=165#comment-7</guid>

					<description><![CDATA[damned of course you are right....Ghostbusters and not BTTF....shame on me !
Good luck with your whispers....]]></description>
			<content:encoded><![CDATA[<p>damned of course you are right&#8230;.Ghostbusters and not BTTF&#8230;.shame on me !<br />
Good luck with your whispers&#8230;.</p>
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		<title>
		By: Alexandre Mandryka		</title>
		<link>https://gamewhispering.com/game-theory-and-you/#comment-6</link>

		<dc:creator><![CDATA[Alexandre Mandryka]]></dc:creator>
		<pubDate>Tue, 01 May 2012 14:55:38 +0000</pubDate>
		<guid isPermaLink="false">https://gamewhispering.com/?p=165#comment-6</guid>

					<description><![CDATA[Thanks for the kind words, O. My point is that competitive gaming is a good way to learn about game theory because it is the analysis of optimal play at work. I just made the distinction that you don&#039;t need to be a great player yourself to be a good designer, because that is a very common bias, but I guess my explanation is a bit confusing on its own. I am actually saying two things at once. 1 - You can learn about the mechanics of expert play only by watching them play. 2 - You need to learn about what the user likes and not become that user yourself (competitive or not). Oh, and that was from Ghostbusters!]]></description>
			<content:encoded><![CDATA[<p>Thanks for the kind words, O. My point is that competitive gaming is a good way to learn about game theory because it is the analysis of optimal play at work. I just made the distinction that you don&#8217;t need to be a great player yourself to be a good designer, because that is a very common bias, but I guess my explanation is a bit confusing on its own. I am actually saying two things at once. 1 &#8211; You can learn about the mechanics of expert play only by watching them play. 2 &#8211; You need to learn about what the user likes and not become that user yourself (competitive or not). Oh, and that was from Ghostbusters!</p>
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		<title>
		By: ogueydon		</title>
		<link>https://gamewhispering.com/game-theory-and-you/#comment-5</link>

		<dc:creator><![CDATA[ogueydon]]></dc:creator>
		<pubDate>Tue, 01 May 2012 14:03:55 +0000</pubDate>
		<guid isPermaLink="false">https://gamewhispering.com/?p=165#comment-5</guid>

					<description><![CDATA[I like the &quot;Back to the future&quot; reference :-)
Nice blog and interesting as always even if I think that competitive gaming has a bias to it if you want to learn from it....because then people ARE competitive and in lots of game it&#039;s not always the case...you may want to win but maybe not in a very competitive way...taking back your F1 analogy...you also have lots of people making car for a day-to-day usage...and they can be pretty good at it too...both worlds can learn fro each other obviously and car industry did take lots of stuff from high-end F1 but is it like this that you can know what will make a guy buy a car ?]]></description>
			<content:encoded><![CDATA[<p>I like the &#8220;Back to the future&#8221; reference 🙂<br />
Nice blog and interesting as always even if I think that competitive gaming has a bias to it if you want to learn from it&#8230;.because then people ARE competitive and in lots of game it&#8217;s not always the case&#8230;you may want to win but maybe not in a very competitive way&#8230;taking back your F1 analogy&#8230;you also have lots of people making car for a day-to-day usage&#8230;and they can be pretty good at it too&#8230;both worlds can learn fro each other obviously and car industry did take lots of stuff from high-end F1 but is it like this that you can know what will make a guy buy a car ?</p>
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