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	Comments on: Pleasure without learning leads to addiction	</title>
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		<title>
		By: Alexandre Mandryka		</title>
		<link>https://gamewhispering.com/pleasure-without-learning-leads-to-addiction/#comment-12</link>

		<dc:creator><![CDATA[Alexandre Mandryka]]></dc:creator>
		<pubDate>Mon, 04 Feb 2013 02:37:40 +0000</pubDate>
		<guid isPermaLink="false">https://gamewhispering.com/?p=300#comment-12</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewhispering.com/pleasure-without-learning-leads-to-addiction/#comment-11&quot;&gt;Kim&lt;/a&gt;.

I would say that the archetypes that have been developed to study or create stories, like Joseph Campbell&#039;s hero&#039;s journey are mainly adapted to storytelling and might not directly fit games as they are an interactive medium.
The way to relate to passive stories (books, movies ...) is empathy, and you react to a protagonist actions in a passive way. You react to Romeo drinking poison when he finds what he thinks is a deceased Juliet, but if you were to be Romeo in a game that you were trying to win, you would first try check her pulse and breathing.
So, even if narrative is not the point of this article, I think that we should be wary of using traditional narrative tools and theory to game as an interactive medium.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewhispering.com/pleasure-without-learning-leads-to-addiction/#comment-11">Kim</a>.</p>
<p>I would say that the archetypes that have been developed to study or create stories, like Joseph Campbell&#8217;s hero&#8217;s journey are mainly adapted to storytelling and might not directly fit games as they are an interactive medium.<br />
The way to relate to passive stories (books, movies &#8230;) is empathy, and you react to a protagonist actions in a passive way. You react to Romeo drinking poison when he finds what he thinks is a deceased Juliet, but if you were to be Romeo in a game that you were trying to win, you would first try check her pulse and breathing.<br />
So, even if narrative is not the point of this article, I think that we should be wary of using traditional narrative tools and theory to game as an interactive medium.</p>
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		<title>
		By: Kim		</title>
		<link>https://gamewhispering.com/pleasure-without-learning-leads-to-addiction/#comment-11</link>

		<dc:creator><![CDATA[Kim]]></dc:creator>
		<pubDate>Sun, 20 Jan 2013 17:25:43 +0000</pubDate>
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					<description><![CDATA[I believe there are universal journeys in life and the hero&#039;s path of so many games today is only one of them (and the essential nature of that path could be further developed in the narrative of games).  The Hero is about pushing back the boundaries of mortality and intimately learning to live with fear of death. 

There is another journey that is driven by love, or what many call feelings (although I would argue fear is a feeling, it&#039;s just one we respond to by pushing back).  There is a journey inward to know who you are, separate from what the world wants you to be, and to bring that to life.  The rules of this world are very different from that of the hero.  There are friends rather than allies, individuals matter more than the group, there are gifts that allow you to explore your passion and know your intrinsic value rather than challenges that pull you forward with the potential of a reward.  Beauty and self care bring you to your dream in this journey described by Jung as the Virgin archetype.]]></description>
			<content:encoded><![CDATA[<p>I believe there are universal journeys in life and the hero&#8217;s path of so many games today is only one of them (and the essential nature of that path could be further developed in the narrative of games).  The Hero is about pushing back the boundaries of mortality and intimately learning to live with fear of death. </p>
<p>There is another journey that is driven by love, or what many call feelings (although I would argue fear is a feeling, it&#8217;s just one we respond to by pushing back).  There is a journey inward to know who you are, separate from what the world wants you to be, and to bring that to life.  The rules of this world are very different from that of the hero.  There are friends rather than allies, individuals matter more than the group, there are gifts that allow you to explore your passion and know your intrinsic value rather than challenges that pull you forward with the potential of a reward.  Beauty and self care bring you to your dream in this journey described by Jung as the Virgin archetype.</p>
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		<title>
		By: Fun and uncertainty &#124; Game Whispering		</title>
		<link>https://gamewhispering.com/pleasure-without-learning-leads-to-addiction/#comment-10</link>

		<dc:creator><![CDATA[Fun and uncertainty &#124; Game Whispering]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 18:05:21 +0000</pubDate>
		<guid isPermaLink="false">https://gamewhispering.com/?p=300#comment-10</guid>

					<description><![CDATA[[...] game, but I would actually say that this is pleasure that you would be after, and not fun (see Pleasure without learning leads to addiction for more on the distinction). As we will see later on, enjoyment can come from a stable state and [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] game, but I would actually say that this is pleasure that you would be after, and not fun (see Pleasure without learning leads to addiction for more on the distinction). As we will see later on, enjoyment can come from a stable state and [&#8230;]</p>
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		<title>
		By: Malou		</title>
		<link>https://gamewhispering.com/pleasure-without-learning-leads-to-addiction/#comment-9</link>

		<dc:creator><![CDATA[Malou]]></dc:creator>
		<pubDate>Mon, 30 Jul 2012 18:00:39 +0000</pubDate>
		<guid isPermaLink="false">https://gamewhispering.com/?p=300#comment-9</guid>

					<description><![CDATA[http://www.tomsguide.fr/actualite/Diablo-III-Taiwan,4236.html]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tomsguide.fr/actualite/Diablo-III-Taiwan,4236.html" rel="nofollow ugc">http://www.tomsguide.fr/actualite/Diablo-III-Taiwan,4236.html</a></p>
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		<title>
		By: Il piacere senza l&#8217;apprendimento porta alla dipendenza &#8211; Indie Vault		</title>
		<link>https://gamewhispering.com/pleasure-without-learning-leads-to-addiction/#comment-8</link>

		<dc:creator><![CDATA[Il piacere senza l&#8217;apprendimento porta alla dipendenza &#8211; Indie Vault]]></dc:creator>
		<pubDate>Sun, 20 May 2012 14:47:45 +0000</pubDate>
		<guid isPermaLink="false">https://gamewhispering.com/?p=300#comment-8</guid>

					<description><![CDATA[[...] si è messo in proprio e ha fondato una società di consulenza, Game Whispering Inc.Fonte: Game Whispering via Gamasutra 31160 Scrivi il primo commento a questo articoloArticoli correlati   Drawception: [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] si è messo in proprio e ha fondato una società di consulenza, Game Whispering Inc.Fonte: Game Whispering via Gamasutra 31160 Scrivi il primo commento a questo articoloArticoli correlati   Drawception: [&#8230;]</p>
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