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	Comments on: Understanding Gameplay &#8211; Part One: Definitions	</title>
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		<title>
		By: Alexandre Mandryka		</title>
		<link>https://gamewhispering.com/understanding-gameplay-definitions/#comment-24</link>

		<dc:creator><![CDATA[Alexandre Mandryka]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 20:30:39 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewhispering.com/understanding-gameplay-definitions/#comment-23&quot;&gt;Johan Holmberg&lt;/a&gt;.

I understand and actually agree, I ment space more in a mathematical sense, instead of a physical/3D one.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewhispering.com/understanding-gameplay-definitions/#comment-23">Johan Holmberg</a>.</p>
<p>I understand and actually agree, I ment space more in a mathematical sense, instead of a physical/3D one.</p>
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		<title>
		By: Johan Holmberg		</title>
		<link>https://gamewhispering.com/understanding-gameplay-definitions/#comment-23</link>

		<dc:creator><![CDATA[Johan Holmberg]]></dc:creator>
		<pubDate>Thu, 06 Feb 2014 18:22:37 +0000</pubDate>
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					<description><![CDATA[Regarding your definition, I suggest changing problem to challenge and space to environment/frame. Space denotes a 3D environment that neglects time, the 4th dimension, which is also crucial in games.]]></description>
			<content:encoded><![CDATA[<p>Regarding your definition, I suggest changing problem to challenge and space to environment/frame. Space denotes a 3D environment that neglects time, the 4th dimension, which is also crucial in games.</p>
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