Creating meaningful game systems
Here is another video from my design short talk series that discusses how we build experiences to convey meaning, the difference between how we relate to stories and to games, and how to build game systems that are meaningful for your player.
Other articles you might like:
Video: Interactivity as a medium
Which of narrative or gameplay should take the lead in video games?
Article: Fun and uncertainty
My definition of fun: The desired exploration of uncertainty.
Article: Breakdown of the design disciplines
Game design is often used too broadly. Here is a detailed breakdown of the sub-categories of design and how to best learn them.