Fun and uncertainty
My definition of fun: The desired exploration of uncertainty.
Old Grumpy Designer Syndrome
Experienced creatives and designers can become toxic if poorly managed. Here is how to defuse the situation.
Pleasure without learning leads to addiction
Pleasure is a natural motivator to learn, but skipping efforts and growth to focus on gratification can lead to addiction.
Game Theory and You
Game theory is a field of mathematics that can help game designers with vocabulary and decision evaluation.
Valve’s flat management structure
Valve’s employee handbook has leaked, revealing a flat organization with no boss.
Breakdown of the Design Disciplines
Game design is often used too broadly. Here is a detailed breakdown of the sub-categories of design and how to best learn them.
Lifting the Designer’s Curse
We need to better understand and support game designers in their work, or the whole project will fall apart.