Shooting isn’t the key mechanic of Quake
After last week video where I analyzed the way Halo shapes the combat dynamic for the average players, here is a quick look at Quake’s top competitive end.
Also, some related links:
- The replay of Dreamhack Winter 2013 Quake Live grand finals
- A series of videos that goes super in-depth on competitive Quake World, a Quake I mod still being played today.
Other articles you might like:
Video: Halo multiplayer combat
Halo’s 30 seconds of fun explained.
Article: Fun and uncertainty
My definition of fun: The desired exploration of uncertainty.
Video: Warcraft III randomness
Compared to Starcraft’s very predictible systems, Warcraft 3 and its randomness always puzzled me. Here are my conclusions on how such a random game can still be fit for competitive play.