Interaction Design Assassin’s Creed Combat system by Alexandre Mandryka | Jul 28, 2014 | Game design, Interaction design, System design | 0 CommentsHow a simple combat system was the best way to match the target audience taste on Assassin’s Creed.
Assassin’s Creed Combat system by Alexandre Mandryka | Jul 28, 2014 | Game design, Interaction design, System design | 0 CommentsHow a simple combat system was the best way to match the target audience taste on Assassin’s Creed.