Lessons from Pac Man
I studied the game systems of Pac Man as I was working on a documentation process for the designers at Ubisoft Montreal. I wanted to use a simple game to showcase that process, but as I dug in the different resources available, I realized how refined this game’s systems were. This led to understanding game design principles that still stick with me today.
In the video, for the sake of brevity (also because I don’t fully understand the game’s systems), I used rather gross approximations, and I wanted to link you to a great article that properly covers the ghost AI of Pac-Man. Here it is: Understanding Pac-Man Ghost Behaviour by Chad Birch.
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