Assassin’s Creed flow, motivation and reward
Why the reach high point system is used in most open-world games since the original Assassin’s Creed.
Why the reach high point system is used in most open-world games since the original Assassin’s Creed.
Biology can help us differentiate between pleasure and fun.
My definition of fun: The desired exploration of uncertainty.
Pleasure is a natural motivator to learn, but skipping efforts and growth to focus on gratification can lead to addiction.