Halo Multiplayer Combat by Alexandre Mandryka | Jun 30, 2014 | Game design, System designHalo’s 30 seconds of fun explained.
Lessons from Pac Man by Alexandre Mandryka | Jun 21, 2014 | Game design, System designDiscover the hidden depth of this videogame classic.
Creating meaningful game systems by Alexandre Mandryka | Jun 15, 2014 | Game design, Narrative design, System designHow to convey meaning through game systems.