Assassin’s Creed flow, motivation and reward
Why the reach high point system is used in most open-world games since the original Assassin’s Creed.
Why the reach high point system is used in most open-world games since the original Assassin’s Creed.
Biology can help us differentiate between pleasure and fun.
What are the building blocks of gameplay and how to assemble them?
An actionable definition of gameplay to help understand this complex term.
Best way to learn game design is to abstract everything but game systems. This is Brian Moriarty’s approach at Worchester Polytechnic Institute.