“Fun” kills creativity
Fun is a dangerous word to use in a creative environment.
Fun is a dangerous word to use in a creative environment.
Biology can help us differentiate between pleasure and fun.
What are the building blocks of gameplay and how to assemble them?
An actionable definition of gameplay to help understand this complex term.
Best way to learn game design is to abstract everything but game systems. This is Brian Moriarty’s approach at Worchester Polytechnic Institute.
Game theory is a field of mathematics that can help game designers with vocabulary and decision evaluation.